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- [x] Add hrmp channel setup instructions with system chains
- [x] Add the latest features like asset conversion pools to the Asset Hub page
- [x] PJS guide on connecting to Asset Hub ledger app nee…
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We have been given a green light at https://github.com/tomassedovic/etherpad-lite-client-js/issues/15 to push a necessary patch into upstream.
Once that is released, the dependency can be updated t…
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### What happened?
I am writing since it seems the new Dufy S120 is not supported, do you have this on your radar for support going forward? If so is there an ETA?
### Device Type
other (UnSupport…
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Now that [I managed to have a light top bar](https://github.com/vinceliuice/Matcha-gtk-theme/issues/106), it looks like this:
![Screenshot from 2020-05-27 17-00-54](https://user-images.githubuserco…
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### Details
After changing the maplight with the entity light_environment or engine.LightStyle().
All non-static props got some mismatch darkness. (It looks too dark or bright.)
The light only m…
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the light example it dependent on your server.
````
func fetchAssets(gameEngine engine.Engine, complete func()) {
os.Mkdir("TestAssets", 0777)
patcher := client.NewClient("TestAssets", "http:/…
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Implement an Ethereum lighting node with Move.
1. Receive an Ethereum header from the entry function argument.
2. Decode the header.
3. Verify the header via Ethereum PoS Consensus.
4. Record th…
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We can have a loading component or ghost ui until the first block loads so the page doesn't look empty.
Currently it looks like this before we see the first block.
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For steam or client of game - you could make it for money with a lot of variations. (like in ball3d)
For free browser game - it could be next: player who scored goal could be light up in any color …
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romac updated
4 years ago