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I am on fedora linux. I installed the flatpak for melonds and gave it the ds firmware and other files. I changed the graphics rendering setting from software to opengl and then closed the program. Now…
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Hi there
Could you please support Cubyz to run on an android device?
Thank you so much!
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### Platform
Arch Linux 5.17.1
### GPU, drivers, and screen setup
- AMD Ryzen 5 5500U Radeon Graphics
- xf86-video-amdgpu 22.0.0-1
- Mesa 22.0.1
glxinfo -B
```
name of display: :0
displ…
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### Bug description
If I enabled Mangohud toggle or even put Mangohud=1 as env option, system hard locks and a forced reboot is needed.
### How to Reproduce
1. Enable Mangohud via any method
### E…
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### Platform
Arch Linux 5.16.8-arch1-1
### GPU, drivers, and screen setup
- **GPU:** AMD Ryzen 5 5500U Radeon Graphics
- **xf86-video-amdgpu version:** 21.0.0
- **mesa version:** 21.3.6
```
n…
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I got an Intel Arc A770 GPU to play with, and under WSLg, GL applications are segfaulting. This may be an Intel driver bug, but I don't know off-hand how to get in touch with them about it. With LIB…
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### Platform
Arch Linux x86_64
### GPU, drivers, and screen setup
Radeon RX 570 with a single 75Hz monitor. xf86-video-amdgpu 19.1.0-2, xf86-video-vesa 2.5.0-1
```
$ glxinfo -B
name of…
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Commit 0fd6e136c2d5c6c0b0f0b3e5be65e1b16da9ad0b
Description: On line 86 of ComicLoader.java max texture size is determined as 0. Then in PageLoader.java newWidth and newHeight get set to 0, which thr…
rlach updated
10 years ago
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```
When GLBatch is declared but not used - its destructor yields a seg fault.
To fix this issue replace in GLBatch::~GLBatch() this:
#ifndef OPENGL_ES
glDeleteVertexArrays(1, &vertexArrayObject)…
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```
When GLBatch is declared but not used - its destructor yields a seg fault.
To fix this issue replace in GLBatch::~GLBatch() this:
#ifndef OPENGL_ES
glDeleteVertexArrays(1, &vertexArrayObject)…