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Terasology has a basic particle system implementation. It could be extended to support advanced features like particles that leave a trails.
## Suggestions for additional effects
### Ribbons
Examples…
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![image](https://cloud.githubusercontent.com/assets/21034744/25602790/3235166e-2f29-11e7-888f-e4a2e262cddf.png)
I used a index to decode the vertices position in vert shader,but doesn't work.
when…
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We are using Vizceral and an expanded version of the React example app with a lot of success. One item that would be a great benefit for our enterprise is to be able to provide different particle sha…
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As the number of total resources increases dramatically, players need to more easily manage their economy.
A resources dashboard would summarise the current status of all the resources in the game.
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I love your project. This is so fast to develop and easy to use this is very fine. My question is that: how can we make submenu? I look to documentation but I didn't find. Thanks.
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Trying to get this working with Latest React, I got it compiling but nothing renders... any tips?
I mainly changed:
Separated React from React-Native
```
var React = require('react');
var…
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Hey! This looks super cool, because React is cool and games are cool...but can this really achieve 60fps without the use of canvas? I assume spawning lots of particles will cause some jank?
Thanks.
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When I create a work
And that creation errors
Then the error page should load instead of the server error page
![screen shot 2017-02-03 at 8 13 23 am](https://cloud.githubusercontent.com/assets/15…
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March 11, 2013
FDS Version 6.0
SVN Repository Revision : 15044
Describe details of the issue below:
9.1.6 Species and Species Mass Flux Boundary Conditions
These boundary conditions are MASS_FL…