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### What happened?
While having shaders on and the mod "Essentials" installed, enchanted items look like this sometimes.
### Screenshots
![2024-07-28_11 37 34_edited_2](https://github.com/u…
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Currently it is possible to load a certain shader.
A feature enhancement could be to stack another shader on top of the first shader.
Means: color correction -> Shader 1 -> Shader 2.
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### Describe the request
What is the point of this if sodium is faster? Do you plan on making it compatible with sodium? i.e sodiums chunk render optimizations + using vulkan instead of opengl for …
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### General Information
`Resource reload failed`
### Bug Description
When joining servers with different version with custom resource packs, the resources fail to load
[Log](https://paste.ee/p/s8T…
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Hey Mark, recently found this sepia shader to add more effects.. just the frag, use `default.vert.glsl` same as greyscale..
```
// https://www.shadertoy.com/view/3slfDl
varying vec4 vertColor;
…
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* [ ] Establish a framework for how visual effects will be organized and implemented in Phaser.js.
* [ ] Identify core components required for the system (e.g., effect managers, event triggers).
* […
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**Describe the bug:**
Adding the `flat` keyword to a varying in a shader causes compilation to fail in the editor. The shader works as intended at runtime, with interpolation disabled, but in the edi…
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Any idea if we will get a shader support soon ?
thanks!
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Consider adding a generic blur shader that can blur at certain layers of the screen. This could be used for bluring the background when ingame.
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I was wondering if we could get RPCS3 to support custom shader code , eg.. Example would be Cemu graphics pack's... It would allow for games to be customized but also at the same time some things l…