-
Looking through the accumulator code, it appears that the weighted sum is not being used. Just the sum. This would be an issue if the archive interval changed.
-
Urho3D only supports one 3D API at a time. That decision is made at compile time. The documentation section "Shaders... API Differences" talks about the "D3D11" and "GL3" macros being defined accord…
-
Hello, again!
I'm sorry about being impatient about the subject, but I would like to make a suggestion about how to implement node.js-side rendering (if you would).
I've tested rendering with jsdom a …
-
Here's an excerpt on an off-line discussion about where Grbl is going and what's next:
**chamnit** : This is something I've been thinking about often recently. Is Grbl done? Or have we pushed it abou…
-
We'd heard from a few people that Perfect isn't as "Swifty" as it should be. We'd love to hear what this means to you, and where you think we could improve Perfect to be more so. What is "Swifty" to y…
-
A topic that has come up in several task teams is the need to use inheritance concepts to model class hierarchies in our data models. This has come up specifically in the G2P and annotation task teams…
-
## Intro
The `vessels` object at the root of the Signal K object is a key-value store holding information for 1 or more boats. We need to determine exactly what this key should be and what requiremen…
-
After all the closed issues about `glmer.nb()` problems which I have fixed now, notably the #287 one where we now do get correct estimates of fixed and random effects,...
there's still a basic misfun…
-
This is only v1.0 of the project, so I'd really appreciate any feedback.
cc @gaearon @kyleamathews
-
Hi all,
Creating this so we can have clarity around how the ability system will work.
## Objectives from IRC discussion
- Ability system based on Open Adventure rules
- Abilities can be either skills…