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Hey,
Perhaps it is missing some files on GitHub, but opening the project in AGS 3.6 does not load all scripts.
Scripts are in the game folder, but they don't appear in the editor.
TileMap script …
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There are several performance issues when we want to draw in a big canvas (and they are now worse when using a custom image brush). The two main issues:
1. When we press the mouse button: Creating …
dacap updated
1 month ago
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When I use a tile like a tree that is bigger than the tile size and RandomTile, the draw order seems to get confused. Even if the sort order on the Tilemap Renderer is set appropriately, some of the t…
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Rule tiles do not take into account positions of other tiles in the same grid even if they are on the same tilemap. It would be nice to have a toggle to allow rules to take other tiles (non rule tile …
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Add secrets to the map which a randomly added
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Currently the UMD module that is built is not really a complete UMD module.
it will work without issue in the browser, but I see no "require" at all that would make it compatible with
"CommonJS" an…
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I dont see the map render at all here: http://pixijs.io/pixi-tilemap/?canvas
Am I missing something?
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Aseprite’s tileset is set up in a way where, no matter what, an empty tile will offset the *entire* tileset by one tile, leaving the tile picker not looking great, especially with square pieces of ter…
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I tried to get it work with Ninja physics, but that always gave me the error: "Cannot set property 'game' of undefined" in phaser-ninja.physics.js.
Since I'm not using a lot of ninja physics yet, I…
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**Godot version:**
3.3.2 stable mono
**OS/device including version:**
win10 64
**Issue description:**
Pressing the "W" hotkey to select the "Move" tool does not work if you first pr…