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### Environment
* Source of VRTK: Github
* Version of VRTK:
* Version of Unity3D: 5.5.3f1
* Hardware used: Oculus Rift + Touch
* SDK used: Oculus Utilities + Avatar
### Steps to reprod…
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# Summary
1. Prefer using `cgmath` in every place inside engine instead of raw types.
2. Implement physics engine integrated with `specs` and `cgmath`
# Motivation
Using specific math library will…
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I am trying to make the moving nodes not go beyond the canvas width and height. I initially thought I can restrict the node position to be in this boundary {-canvas.width/2, canvas.width/2} and {-canv…
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We should allow for average ionization as an argument to functions like plasma_frequency, instead of just assuming integer values of ionization based on what particle is passed.
Related to #182
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Hi @wmurphyrd, do you have tested yourself on a GearVR or Daydream?
With GearVR, the progressive-controls doesn't work at all for me.
I'm trying to use
```
…
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The AGPL license is strong copyleft license, designed so that **anything** copyrightable, and in particular an item used on a network such as Ruth, will always be available for free. For example, Rut…
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Current aerodynamic slowdown is calculated roughly equivalently to:
- Cast rays from the front of the vehicle (using untransformed positions) to the back - one ray per unit of width, rays don't inters…
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I just did a git clone of the game and compiled it. When I ran the game it opened a black screen then it just crashed. It said it was a Segmentation fault.
================Full History===========…
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This is just a style problem, but on some cases the argument names do differ greatly in their implied meaning. For example, on one case an argument is called `p_vol` at the function declaration, but t…
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Some parts of the WFIRST PSF should be updated to match what is posted at
http://wfirst.gsfc.nasa.gov/science/sdt_public/wps/references/instrument/
This issue (assigned to me) is for that work. Thre…