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**Unity bug report case number**
1313471
**Describe the bug**
After updating my phone to Android 11 I cannot use the Augmented Reality functionalities on an app I created using Unity and AR found…
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The current redundant workflow 🤦
Unity GPU → Unity CPU → TFL CPU → TFL GPU Delegate → TFL CPU → Unity CPU → Unity GPU
TFL supports binding GPU buffer to the GPU Delegate.
https://github.com/…
asus4 updated
3 years ago
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I have 2 image targets, and I want them to be detected one by one. but when my first image target goes out of frame, the prefab stays at the position which causes trouble when I want to get my second …
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Using ARS but now have a hybrid AR/Non-AR scene. Meaning I need to start and stop AR and go between a regular 3D scene and an AR scene. I’m having a hard time debugging this with ARS active. I have 2 …
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Hey there,
i'm currently working on a prototype where i try implementing ARKit human tracking (based on the ARFoundation example). The tracking is "ok"-ish but for serious purposes it needs to be i…
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Even in the samples provided.
Failed to generated ARCore reference image library 'ReferenceImageLibrary'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Win32Exception: ApplicationName='/Vol…
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Hello,
- I was wondering whether there are some tips how to improve body tracking efficiency?
- What would be the perfect conditions for body tracking to happen efficiently in respect to what is w…
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The arcore has been updated at the Google store. When I run the "HelloAR" in the official sample scenario, there will be no feature points on the ground. It looks like a normal camera.This phenomenon …
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i was using webcametexture and my computer vision algorith work however i need functions of ar foundation in same project so i want adapt my project with camera from ar foundation, any idea?
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After adding a ARPlane Prefab to ARPlaneManager I get constant KeyNotFoundException errors
This is the Xcode console output
KeyNotFoundException: The given key was not present in the dictionary.
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