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- When the character passes a building, it should fade a bit if there is a alley behind it, so that if there are multiple buildings in a row with alleyways between them, the player will be able to see…
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this can result in an instantaneous end ofthe scenario or missing upgrades
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Terran buildings seemed to be fairly picky for applying upgrades. The correct way to do this seems to be like this:
```
if self.units(BARRACKSTECHLAB).ready.exists:
for lab in self.units(BARRAC…
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How can I set a different color only for one building?
I can find this building using geodataframe query, but what next? Any ideas?
`buildings = plot.geodataframes["building"]`
`my_building = bui…
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```
This isn't a LG specific issue.
The new "inside" Street View imagery eg. museums and art galleries, is great.
However, if you have the 3D Building layer turned on the models hide the blue
lines…
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```
This isn't a LG specific issue.
The new "inside" Street View imagery eg. museums and art galleries, is great.
However, if you have the 3D Building layer turned on the models hide the blue
lines…
-
Due to "rectangular" nature of structures in OpenHV, actors just make a shortcut which means going under or above (depends on ZOffset) the building's corner. It just looks bad. Now, long time ago @Ice…
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https://jamaica.infrastructureresilience.org/exposure?lat=17.87511&lon=-77.24007&zoom=12.78&assets=true&hazards=true&buildings=true®ions=false&terrestrial=false&marine=false
Hazard layer paramet…
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- [ ] water
- [ ] buildings
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```
This isn't a LG specific issue.
The new "inside" Street View imagery eg. museums and art galleries, is great.
However, if you have the 3D Building layer turned on the models hide the blue
lines…