-
I've got an idle animation that lasts for 1000 milliseconds and an attack animation that lasts for 600. On a transition with 100 milliseconds of transition time, only the very end of the attack animat…
-
### Feature description
Current Temporal Controller in QGIS 3.28 on Windows can save animation output only as a set of sequential photos.
Animation implies movement, so video format is the most …
-
I'm not sure if this is intended behavior of how these two settings should interact
Summary Table
Assume
- `IMGPROXY_ENFORCE_WEBP=true`
- gif source
| settings | Accept Header | Resulting Fo…
-
# Information
In the following scenarios I'll be referring to an animesh prim playing an animation as the "host".
All prims involved have "Animated Mesh" status active.
### Actual Behaviors:
…
-
Using the latest MCPC build and the latest holoapi build from 1.2.3 to #344
When using any image of any size or any .gif of any size, it only displays 8 pixels wide.
![ifvd39i](https://cloud.githubu…
-
Hello, I am using an LMap component with the following code:
```
{{place.name}}
-
# Hero Description
Kregor is a demon baseball player.
## Concept Art
![concept_final_2](https://user-images.githubusercontent.com/60157172/79514121-d426b400-801b-11ea-85a1-224eba39af35.png)
…
-
I would like to have a nice animation of the underline of inputs and the navigation buttons.
1. When you mouse over the input, a small line should animate from left to right
2. When you mouse over…
-
```
I've also noticed that with some gifs the previous frames aren't cleared
properly (issue 8 and 10). A way to 'fix' these gifs is to open them in
photoshop (cs5, I don't know what previous versio…
-
This is super great enhancement of documentation for this project.
It's necessary to create a gif animation and inline it in README.md.
System requirements: Windows, XNA Game Studio