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Please fix the settings in your MainCamera to make it holographic.
You can refer to the Utilities\Prefabs\Main Camera prefab for reference.
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For a bunch of the holotoolkit shaders, single-pass stereo instancing in Unity 5.5 isn't supported, and as a result, the holograms only render in the left eye.
For reference, this is the setting …
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Not sure if missing dependencies or if my environment is reconfigured.
- Windows 10 v1607 OS Build 14393.351
- Java SE Dev Kit 8 Update 112 (32 & 64-bit)
- Microsoft Visual C++ 2015 14.0.24215 (3…
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Hey Folks,
I've noticed today that if you enable live while using an application in "remote to device" mode the holograms on the right eye scale up (a lot) and move around with the user's head. If I …
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![image](https://cloud.githubusercontent.com/assets/13281538/18101588/2bfd301a-6ea4-11e6-88e5-5a399fe77908.png)
HoloToolkit-Examples\SpatialUnderstanding\SpatialUnderstanding-FeatureOverview\Scenes\M…
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There are a ton of settings files in checked into the repo that have nothing to do with enabling Holographic functionality and which will overwrite the user's existing files of the same name.
My gu…
yoDon updated
7 years ago
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The native cursor in the HoloLens looks quite nice, I am talking about the white donut that turns into a filled white circle when airtapping. The cursor in the HoloTookit however looks not so great. I…
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Dear people,
I am trying to update a project that I made in September to the new version of the HoloToolkit. This is a painful process. For instance:
- In GazeManager all StableHeadXXX members a…
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Hello, I was trying out RemoteMapping test scene from the latest version (2016-12-18) of HoloToolkit, but after pressing "N" and speaking "send meshes", nothing shows up in Unity Editor. Would anyone…
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As discussed in #219 we should update **Apply HoloLens Project Settings** and **Apply HoloLens Scene Settings** to better communicate with users the changes that will be applied to their project. The …