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ara4n updated
7 years ago
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> **TODO**: Discuss if this participation state is desirable, and figure out
> details for how it works. It'd likely just be an `m.room.user` state event
> with no MLS interaction, like invites are.…
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There should be some support for performing "batch" or long-running jobs. We should be able to use [Celery](http://celeryproject.org/) for this.
Some examples of things that would need a long-running…
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OnLaunchIntentChanged runs at App's Launch, but this creates a hiccup when the player first loads the game. Ideally, we load a non- multiplayer room, and then when we invite people into our lobby is w…
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Meetings:
- [x] Discuss w/ Bridget
- [x] Discuss w/ Andrew
- [x] Announce members in v1 and v2
- [ ] Huddle on next steps
Decisions
- We are the Impactworkers account
- We have 2 teams:
- v1 :…
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-special chars (with no letters)
-discord invites
Basically a rework of the current dehoist as it's kinda bare, maybe having any variable in place of the current ones could fix both the discord in…
HJBit updated
4 years ago
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Invites should be cleared regularly, so as to not clutter up the system. Is it possible to tie this to reload? May require another plugin to check.
Sheez updated
12 years ago
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### 👟 Reproduction steps
I change my guild display to modern, image type to full image, and then tried to add an image.
Something went wrong while adding the image link
### 👍 Expected behavior
…
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Hello,
After running:
pip install -r requirements.txt
python manage.py migrate
python manage.py runserver
and visiting http://127.0.0.1:8000
I get:
```
File "/Users/leotreasure/.pyenv/ve…