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For some reason I cannot get my project to build openssl-sys. The reason for that are unescaped backslashes in the corresponding Makefile generated in the process. I have no clue on how to fix this. T…
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```
Storing XYZ for normals is expensive, considering they are normalized. How
about a more compact representation? For example, .MD2 used an
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TB looks for models relative to the game directory, so a setup for saving ArrayMesh resources as `res://` MDL/MD2/MD3 will be needed.
Further to that, FGD resources will need a way to specify their…
Shfty updated
2 years ago
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```
What steps will reproduce the problem?
1. run the md2viewer.html
2.
3.
What is the expected output? What do you see instead?
Failed to parse the file. It is not a valid MD2 file.
What version of…
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```
What steps will reproduce the problem?
1. run the md2viewer.html
2.
3.
What is the expected output? What do you see instead?
Failed to parse the file. It is not a valid MD2 file.
What version of…
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```
// model is a parsed MD2 with animations
// only one listener - mousedown - is added
model.play( new AnimationSequence("stand", true, true, 6) ); // loops fine
model.addOnMouseDown( onModelMouseD…
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```
I have a few very big models with textures. Loading the model in the
initScene() method causes an ANR in Android. The solution i added was loading
the model asyncrhonously using an AsyncTask
Ho…
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```
I have a few very big models with textures. Loading the model in the
initScene() method causes an ANR in Android. The solution i added was loading
the model asyncrhonously using an AsyncTask
Ho…
-
```
I have a few very big models with textures. Loading the model in the
initScene() method causes an ANR in Android. The solution i added was loading
the model asyncrhonously using an AsyncTask
Ho…
-
```
I have a few very big models with textures. Loading the model in the
initScene() method causes an ANR in Android. The solution i added was loading
the model asyncrhonously using an AsyncTask
Ho…