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QodotPlugin
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qodot-plugin
(LEGACY) Quake .map support for Godot 3.x
MIT License
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Exporting game config from Godot sets the wrong icon name
#175
gulagkulak
opened
8 months ago
0
Can't save in Trenchbroom after a "Full Build" in Godot 4.1
#174
alsomedud33
opened
11 months ago
0
Invalid call. Nonexistent function 'build_def_text' in base 'Resource (QodotFGDSolidClass)'
#173
VincentHill
opened
1 year ago
2
Can't add class properties to QodotFGDClass resources
#172
trollusk
opened
1 year ago
0
"full build" is missing
#171
Serasul1984
closed
1 year ago
1
qodot_trenchbroom_config_folder.tres doesn't open (new projects contain icon.svg, not icon.png)
#170
trollusk
closed
1 year ago
1
godot 4.0 support when?
#169
LowercaseText
closed
1 year ago
2
Apply trenchbrooms layer names
#168
HarleyDavidson86
opened
1 year ago
0
Point Entities build as QodotSpatial instead of chosen Node Class
#167
DeerTears
opened
1 year ago
0
Can't build map in exported game
#166
omthegg
opened
1 year ago
0
Merge config_file and config_folder into one tool
#165
DeerTears
closed
1 year ago
0
Add more texture file extensions by default to QodotMap
#164
Calinou
closed
1 year ago
1
Unable to load Qodot in Godot Beta 16
#163
nullsquid
closed
1 year ago
2
Skip invalid fgd files on Config export
#162
DeerTears
closed
1 year ago
0
the length of string of all enabled textures folders paths together must be smaller than 255 characters
#161
yankscally
opened
1 year ago
1
Godot editor freezes and crashes after installing Qodot
#160
BobTheDeleter
closed
1 year ago
1
Document loading maps at runtime from game resources
#159
ceceayo
closed
1 year ago
3
Allow option to build and keep all brushes as separate static bodies and meshes
#158
Cavlon
closed
1 year ago
2
WAD textures with name containing upper case characters are not applied to mesh materials
#157
puzzud
opened
1 year ago
0
Can't find qodot nodes after installing in clean project on Windows 11
#156
saikyun
closed
2 years ago
1
'Filter' texture flag defaults to 'on' when using new textures and rebuilding
#155
Bropocalypse
opened
2 years ago
1
Worldspawn layers cant share textures with brush entities
#154
davideGiovannini
opened
2 years ago
0
Fix typo in fgd/solid_classes/button.gd
#153
davideGiovannini
closed
2 years ago
0
Allow ShaderMaterials as the default QodotMap Material
#152
AuzFox
closed
2 years ago
2
Solid Class Entities don't show in Trenchbroom.
#151
amap1380
closed
2 years ago
0
Qodot does not look for/import bitmap textures
#150
brookeburkett
closed
1 year ago
1
Wad files make the Game freeze on start and prints error
#149
itsmagu
opened
2 years ago
1
Support for Godot 4
#148
codecat
closed
1 year ago
12
Rotating point class doesn't rotate object in game
#147
RetrocadeMedia
closed
2 years ago
1
Allow adding the repo as a submodule by moving addons to the root.
#146
fire
opened
2 years ago
1
Include the project into the addons folder by moving files to the root
#145
fire
closed
2 years ago
2
Room support
#144
m-decoster
closed
2 years ago
2
'angle' property from trenchbroom not used for scenes instanced from point classes
#142
gRichardson108
closed
2 years ago
1
WAD3 support
#141
andyjh92
opened
2 years ago
1
Map made in blender export using plugin doesn't work despite having similar / same map file
#140
babypandabear3
opened
2 years ago
5
M1 Mac Library Issue
#139
Sleggie
closed
2 years ago
2
Allow multiple patterns for building Auto PBR Materials
#138
DeerTears
opened
2 years ago
0
Bump version number from 1.6.4 to 1.7.1
#137
DeerTears
closed
2 years ago
0
QodotMap won't apply textures with spaces in the filename or filepath
#136
DeerTears
opened
2 years ago
0
Build geometry separated by brushes
#135
LL2
closed
2 years ago
2
Added support for building a fat binary for Apple Silicon hardware
#134
benbeshara
closed
2 years ago
0
Godot UV and Trenchbroom texture scale missmatch
#133
kelo221
closed
2 years ago
1
Godot reports "Resources still in use at exit"
#132
deadhostdave
opened
2 years ago
8
Fix base classes and default values
#131
deadhostdave
closed
2 years ago
4
qodot_trenchbroom_config_folder.tres doesn't work unless you have the default "icon.png" in your project
#130
JamesC01
closed
3 years ago
3
Godot gets stuck on (re)importing assets when adding qodot to project
#129
JamesC01
closed
3 years ago
1
Plugin does not work under Apple Silicon (M1-ARM64) due to a lack of correct binaries
#128
cocona20xx
opened
3 years ago
12
I should launch Godot as root to see Qodot nodes, strange no ?
#127
nuxlight
closed
1 year ago
9
Add multiple texture extension support to QodotMap node
#126
Zaraka
closed
3 years ago
0
Add defaults sections to faceattribs for scale settings Fix #120
#125
Zaraka
closed
2 years ago
3
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