-
```
What steps will reproduce the problem?
1.Create a ParticleEmitter, set it to use a point mesh, set the material
parameter "PointSprite" to true and the additionalRenderState "PointSprite" to
tru…
-
```
What steps will reproduce the problem?
1.Create a ParticleEmitter, set it to use a point mesh, set the material
parameter "PointSprite" to true and the additionalRenderState "PointSprite" to
tru…
-
Btw I tested master branch 4.2.dev 6588a4a29af1621086feac0117d5d4d37af957fd which is basically from Friday.
I tested Bistro and the TPS demo.
Note: I couldn't "play" the Bistro demo (it always s…
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Comparison of SDF Quad and Unity Image (Rect 5×100)
![image](https://github.com/user-attachments/assets/12df8343-de02-4789-8bc3-e90283a11559)
![image](https://github.com/user-attachments/assets/36d0…
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For $A \in \mathbb{R}^{n \times n}$ admitting an eigenvalue decomposition $A = U \Lambda U^T$ and $f : \mathbb{R} \to \mathbb{R}$ is a scalar function, according to the [docs](https://ameli.github.io/…
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Hello!
Would it be possible to implement support for Mesh colliders to be dual-sided for both ray and collision testing?
The Surprises part in the Q&A mentions that Sweep tests are the odd one o…
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# Steps to Reproduce
Testing fitted mesh products. Trying on demos.
# Actual Behavior
2 dress demos purporting to be fitted mesh, 1 stretches to 0,0,0 (see snapshots)
Blue dress doesn't stre…
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Suggestions /things I noticed:
- ~~**misc_steam** -> add sound/noise key to use custom sound? And also preferably the option to make it silent. I'd like to be able to add steam FX to lava here and …
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Custom shaders applied to Text instances could enable some really nice animation effects. For many of these, you'd want to treat each character/glyph independently, and for that you need something in …
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There is a inconsistency in use of `flag_values` and `flag_meanings`:
(1) Actual use of `flag_values` and `flag_meanings` in connectivity list.
```
integer Mesh2_face_links(nMesh2_face, Three) ;
…