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* mixin with some methods returning promise
1. init
1. invalidate
1. serialize
1. if requirement to communicate with the parent component do this.$emit('update:xxx', xxx) or this.$emit('any event'…
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Inside the `LightController` class, there's a method called `Result` that returns the appropriate `IActionResult` depending on the state of the `DomainResponse` passed as parameter.
https://github.…
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```
The game and the engine need to be cleanly separated, and a simple example
that uses the engine without all the heavyweight game stuff should be built.
```
Original issue reported on code.google…
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I've run into an issue with the way collision flags and separation are handled.
Here's the issue:
I have a handful of objects that all have custom collision code that depends on knowing: which 'side' …
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```
The game and the engine need to be cleanly separated, and a simple example
that uses the engine without all the heavyweight game stuff should be built.
```
Original issue reported on code.google…
-
```
The game and the engine need to be cleanly separated, and a simple example
that uses the engine without all the heavyweight game stuff should be built.
```
Original issue reported on code.google…
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Hi, just looking at using freetype-gl in a project of mine, looks like great work, thanks.
Looking through the the code and it seems that the glew library is only used by the demos (correct me if I'…
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```
The game and the engine need to be cleanly separated, and a simple example
that uses the engine without all the heavyweight game stuff should be built.
```
Original issue reported on code.google…
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```
in DefaultSecurityConfiguration, the loadConfiguration method is allowed to be
overridden, but has too many logical components, requiring duplication in
overridden methods. This method locates a…
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```
The game and the engine need to be cleanly separated, and a simple example
that uses the engine without all the heavyweight game stuff should be built.
```
Original issue reported on code.google…