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Following up with my suggestion regarding having a transparent color - once it was available would like to be able to select an image and utilize it as a test sprite to see how it would look over the …
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**Describe the desired feature**
Similar to the fix for Ball, make it possible to position the ImageSprite by using its center.
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A list of chapters will help understanding more issues needed to be solved. The old book attempt can be used to open up more issues as well. Not only solving the needed chapter or possible chapter unr…
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- Tree View: If we aren't selecting anything it let us create any entry (object/sprite/sound you name it) and let us name it from the tree view just like how it is on GameMaker IDE
![image](https://u…
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It would be nice if the library provided some methods to load asset bundles. Being able to load meshes and textures from AssetUtils is nice, but on mods with multiple texture files modders will likely…
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The latest sproxel version with python binding does not run on Ubuntu. I have
tweaked teh qmake project files to point to the correct include directories for
PySide and shiboken as well as link …
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### Is your feature request related to a problem?
In it's current form, GML visual is good for acquainting a brand new game dev with how coding logic works, but not much more than that. You can mak…
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Currently the bullet is shot from where the player / enemy gameobject is or where the weapon gameobject is (since weapon is placed where the player / enemy gameobject is when instantiated).
Set the w…
ghost updated
8 years ago
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**Describe the bug**
Inside the the Material editor, The color selector section allows you to set a texture for the "Base Color". If you are using a sprite image (1 column) with a very very tall grap…
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There's a lot of games that haven't had sprites able to be ripped on the DS with good quality, we have had Desmume but there was no save image button or system, but with Dust it's even more improved w…