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After importing admin1 data and building a workflow to update geometries and attributes, and update Mapbox Vector tilesets we will now look at doing pretty much the same for admin2. https://github.com…
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As the name implies, tile overides do not work. I am on the latest LNP yet this issue has persisted since the start of the year. I have so far found no fix. Any help is greatly appreciated.
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Back before you used a script, the contents of the ASCII graphics pack were kept to a minimum; now they contain complete raws. I'm guessing this was meant to be a temporary implementation while you we…
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Allow to add/remove sprites to the hero (or even for any entity if you agree). We could keep the syntax used for custom entities, that is:
```
hero:create_sprite(animation_set_id, [sprite_name])
hero…
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When using UD-Viz, one has no simple way (through the GUI itself) to retrieve information (sources/characteristics/description) concerning the displayed data. For example when a 3DTiles is displayed w…
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Currently the wrong tiles are being loaded - which I hadn't really been paying much attention to earlier, since the coloring so far have based on the right layer. This has changed now that the colorin…
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Hi there,
Just wanted to jot down a few things I noticed with how Tiled (1.1.3) and Platypus (0.11.9) were working together:
1. "Image" layers in Tiled don't appear to import automatically
2. Til…
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I've been working on a game that has a strict hierarchy for resource organization, and one problem that's come up is that in order for the maps created in Tiled to have the proper file paths for tiles…
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**Is your feature request related to a problem? Please describe.**
Visualize differences between our score and a given comparison indicator on a map -- this is in ticket 190. Even if just locally and…
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Hi, after specifying:
processes = 2 (to avoid it using all cores (I have 4)
in my config file I get this error:
```
2012-05-16 09:41:33 Rendered 0 of 424981. 0% complete
Process MultiprocessingDis…