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When applying damage to a Laser Patriot, then it can incorrectly shoot units very far away. This behavior is exploitable by dealing self-damage with another unit.
xezon updated
2 years ago
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**Context**
The current testkube Tests and TestSuites are fine for organizing simple, low-level, or just fast running tests. No matter if the tests use Curl, Postman, SoapUI, K6 or Artillery executor…
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### Background
- I wrote a plugin that listens for both the `stats` and `done` events from Artillery.
- My script utilizes a processor function that emits the `customStats` event in order to add …
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# **_DESCRIPTION !!!_**
![worms-3d-pal-xbox-full](https://user-images.githubusercontent.com/36118972/40891630-861ede7e-6789-11e8-8d04-8e600ef53c16.jpg)
**Worms 3D** is a _3D_ artillery turn-ba…
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Hello !
@garnier5 and I discovered your great tool yesterday (thank you for it!).
In the process of including Puppeteer steps in Artillery scenarios, I started with a "toy" function trying to …
benel updated
8 months ago
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A Change Proposal should be created that adds messages with geospatial information to the MIL-STD and creates standard symbology for them. Examples are:
- MEDICAL EVACUATION REQUEST (MEDEVAC)
- SP…
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The first email of each battle has subject "Round 2" while it should be "Round 1".
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For some time now, up to 49.12, fire against buildings and trees has been limited to visual range only. If another unit is within visual range, and the shooter is outside of visual range but within s…
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**Category**
**Basically every Category**
**Description**
There's currently very little documentation about this mod on the internet, and the in-game documentation isn't very helpful either (page 3…
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Sometimes I think it'd be cool to have more follow-up morphs to some morphable units.
Best example of what I mean is Stumpy -> Bulldog -> Pillbull. Now thats some fancy shit, I can turn my lowly Stump…