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**Describe the issue**
We have a VR project running on an Android platform where we're playing two videos using two Media Player components in the scene, each being applied to it's own ApplyToMesh sp…
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When recording using CaptureFromTexture the .mp4 file is playable using a Windows media player like VLC etc. However the video will not play in Chrome.
- Unity version: 2-21.3.19f1
- AVPro Movie…
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Same problem with #1063, the latest version still exists
Unity version: v2020.3.24f1c1 WindowsEditor
AVPro Video version: v2.7.3 (Core Android Edition)
Operating system version: tested on both An…
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### Please DO NOT LINK / ATTACH YOUR PROJECT FILES HERE
**Describe the issue**
Cannot Playback AES-128 Encrypted HLS stream from Azure on Windows in the Unity Editor.
**Your Setup (please compl…
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We're having issues with interlaced signals. Primarily we've been testing 1080i59.94. Progressive signals appear to work without issue.
v1.8.6 with 11+ Blackmagic drivers (we've tried up to lates…
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it's the same problem as this guy, he solved it, but even reading the comments and the solution I didn't understand how to proceed.
Can anyone help me?
https://github.com/RenderHeads/UnityPlugin-AVP…
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Capture From Camera 360 (VR) (*not* the ODS capture) will capture and save my scene correctly when I hit "play" in the editor. Everything is fine there. However, when I build and run as a standalone a…
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We integrated AVPro Movie Capture into our game so players can share gameplay videos on social platforms. We discovered that videos recorded on Android devices couldn't be played when shared on discor…
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**Describe the issue**
I'm trying to test the stereo360 feature in the plugin for android devices in the demo scene: Demo_360Stereo. It is working fine in the editor but when I build to Android the v…
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When trying to use the VideoPlayerController component to make Video Players work with offline rendering, the video player is slowed down to around 1 FPS in the final render.
My setup consists of a…