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I just tried setting all of the ECS nodes to use background processing and quite expectedly that crashes.
Still it seems like the full feature is not done yet in Godot: https://github.com/godotengi…
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### Describe the project you are working on
I am using the Godot editor to make games.
### Describe the problem or limitation you are having in your project
I like the macOS feature of automa…
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Godot has several ways to extend its default functionality - GDScript, GDNative libraries, and also modules that are compiled directly into the engine. The first two have a home here in the asset lib…
jonri updated
5 years ago
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It is not understood what is the function of activating or deactivating it:
https://github.com/godotengine/godot-docs/blob/b6cb5c3ee7ec86b8730bb14af80c4a4089328175/tutorials/2d/particle_systems_2d.rs…
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**Your Godot version:**
Godot 4
**Env:**
Windows 10, Visual Studio 2022
**Issue description:**
scons command examples compiles without debug symbols, this can be frustrating, because Visual S…
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Hello,
I've had the pleasure of trying the extension, and enjoyed the code completion of the node name string in GetNode(...).
However, typing out the generic type parameter for GetNode still feel…
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looks like this will get fixed with the vulcan renderer: https://github.com/godotengine/godot/issues/36793
Alternately, we could consume REPL forms in the main thread.
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Hello!
I'm quite interested in working on a rollback netcode project using Rapier, since it has a deterministic component. Godot's own physics are not great for this, but apparently according to this…
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**Your Godot version:**
3.5
**Issue description:**
I spent hours of debugging when I discovered that those methods just need to be used in `physics_process`. I thought that those functions wo…
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**Godot Version 4.1.0**
**Issue Description:**
In an object with both a Sprite2D and a LightOccluder2D, the sprite itself is always occluded. The documentation states that this should be changeabl…