-
### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Godot users want terrain. Terrain will not be added to Godot, because t…
reduz updated
3 months ago
-
# Description
- bevy's shadows currently use 'hardware' 2x2 Percentage Closer Filtering resulting in anti-aliased edges of shadows. However, the filtering is insufficient for smooth shadow edges an…
-
I want to add pose optimization on the basis of this algorithm, but I found that GaussianRasterization will not pass the gradient to the viewpoint_camera, how can I do it?
-
Here is my gradient implementation for MLPs, and a test case. Would you be interested in a pull request to make this a `BaseMultilayerPerceptron` method?
`gradient.py`:
```python
# Authors: Issam…
jondo updated
9 months ago
-
As the title says, I wonder if this is normal.
If not, how should I optimize it?
Logs
```
using world size: 16, data-parallel size: 4, context-parallel size: 1 tensor-model-parallel size: 4…
-
In one of the Studios I added help strings for configs because it was requested. Users might explore configs before going to run `--help` in the CLI, so it might make sense to add them.
Furthermore, …
-
## Information
**VIM version**
```
VIM - Vi IMproved 8.1 (2018 May 18, compiled Nov 13 2018 21:39:48)
macOS version
Included patches: 1-280
Compiled by MacPorts
Huge version without GUI…
-
**Describe the bug**
I am trying to run the `sim_fit()` function while supplying my own distance gradient raster like so:
```
sim_fit(ssm_crw, what = "predicted", grad = dist_grad_stack, beta = c(…
-
The [HSLuv color space](https://www.hsluv.org) bounds LCh's chroma component into a "saturation component".
I'm not sure if this project is interested in adding every color space out there, but it d…
yklcs updated
8 months ago
-
### Before posting a bug report
- [X] I have searched exisisting GitHub issues to make sure the issue does not already exist.
### Expected behavior
Not fail.
### Actual behavior
Failure
### Rep…