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Hi There ! :)
I'm Using a Few Instances of Gentoo Linux OS - All On This Desktop PC:
```
System:
Kernel: 5.17.0-gentoo x86_64 bits: 64
Desktop: KDE Plasma 5.24.3 Distro: Gentoo Base Syste…
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# Fixed Wing Vehicle Integration
I am working on adding a FixedWing aircraft class into Airsim, so far I have been documenting my work under issue #2508 but as suggested by @rajat2004 it would be u…
AOS55 updated
2 months ago
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This is more of just a long term intention of replacing the current custom rendering API implementations with [SDL3's GPU api](https://github.com/libsdl-org/SDL_shader_tools/blob/main/docs/README-SDL_…
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# Compatibility Report
- Name of the game with compatibility issues: Slave Zero
- Steam AppID of the game: https://steamdb.info/app/328470/
## System Information
- GPU: GTX 760
- Driver/LLVM ve…
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OverviewVulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing. Vulkan is intended to offer higher performan…
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Hi,
Nice to meet you, this project looks really awesome and I'll tell you why, usually I code 3d tools using pyqt for the frontend (on python) and for the backend/plugins I use c++.
For years I'…
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I thought to create an issue to collect some of the ideas that have been floating around, that could potentially be implemented with SFML.Net 3. Feel free to add your comments on any topic below. If s…
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Is it possible?
Any examples?
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I see issues with cv::line and possibly other drawing primitives, which may be related.
firstly, the expected output (thickness, lineType) isn't documented all that precisely. it may be implementat…
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Bevy version: 0.7 and current `main`.
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Bevy's `Time` resource, which is the standard and recommended source of timing information in Bevy, that everything should use for anything timing-relat…