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Here is the InitializeSolver() function I see in my sync'd holotoolkit-unity:
```
public bool InitializeSolver()
{
if (IsSolverInitialized ||
!SpatialUnderstanding.Instan…
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In InputManager.cs, lines 355 and 364 reverse references to `OnFocusExitEventHandler` and `OnFocusEnterEventHadler`. As a result `OnFocusEnter` and `OnFocusExit` fire in the wrong order.
Also, `OnF…
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When I import only the Holotoolkit folder, I got several compiling erros in the sharing section
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Please feel free to either express your sentiments here or on [this poll](https://forums.hololens.com/discussion/2809/holotoolkit-unity-are-we-ready-to-move-holotoolkit-and-your-projects-to-unity-5-5-…
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HoloToolkit doesn't seem to touch the vFOV setting in Unity, which defaults at 60. This number is incorrect and results in a very frustrating Unity to Device/Emulator experience.
Right now, I set the…
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Tested both in emulator and remote device.
```
Begin showing splash screen.
The following GlobalManagers were stripped from the build (Either because they're not used or not supported on this p…
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**Issue**
When building the SpatialUnderstandingExampleScene using the HoloToolKit build tool, unable to deploy on device.
**Expected Result:**
Deploys correctly
**Actual Result:**
```
System.Arg…
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@NeerajW There's no good way to update the Wiki if you're not a Microsoft member, but here's an update for the HoloToolkit-menu.md based off my PR https://github.com/Microsoft/HoloToolkit-Unity/pull/…
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https://github.com/Microsoft/HoloToolkit-Unity/blob/master/Assets/HoloToolkit/Utilities/README.md
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Tutorial 210, i have done the tutorial 210
.But I am debugging on device,can't display billboard and Tag-Along.
I can see the AstroMan in the sense.
VS debug throw the error:
```
NullReference…