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{
"pr": 4871,
"linter": "iface"
}
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wanted to create a seperate thread for these ideas
one of the biggest enhancements to the dataset would be the ability to represent trees of polygons, as LabelMe does.
2 challenges
[1] how to ret…
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### Godot version
4.1.1
### System information
Windows 10
### Issue description
I want 2 different type of NavigationAgent3Ds to use two different NavigationRegions, which also use different Navi…
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### Godot version
4.1.stable
### System information
Windows10, AMD Ryzen 9 5900X, NVIDIA GeForce RTX 3060 Ti, driver version 30.0.15.1179, forward+.
### Issue description
When I simulate boxes fa…
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### Godot version
v4.1.stable.official [970459615]
### System information
Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.3623) - 12t…
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### Godot version
v4.1.rc.mono.custom_build [e044e13d5]
### System information
Godot v4.1.rc.mono (e044e13d5) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti w…
enxas updated
9 months ago
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The website should be renovated so that it is up to date and an easy entrance for new users.
Criteria we already collected:
- Mobile friendly
- Bilingual (DE/EN)
- Hugo based
- Moving the doc…
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Likely needs to just support collision. Perhaps temporarily baking a very large collision, long enough to bake navigation, then it can revert to a smaller size. Devmar had a video about it for his cli…
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### Godot version
4.2 beta 3
### System information
Godot v4.2.beta3 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Laptop GPU (NVIDIA; 31.0.15.3699) - AMD Ryzen…