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Is it possible to add the results of "Global light" and "Directional light" to the preview window in the Field Models editor?
![MakouReactor-FieldEditorMockup](https://user-images.githubusercontent…
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I am getting the following error during "make all"
OS: Mac
Host: x64-osx - Intel
I tried to compile using clang as well but I get the same error.
```
BOOST_INCLUDE_DIRS=/usr/local/Cellar/…
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I have a problem with saving generated mesh as ply with vertex color. I can visualize proper colors with:
` vis.show_3d([vis.mesh(mesh.v, mesh.f, color=mesh.c)], [pcd])`
but I don't know how to s…
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Preliminary fail-fast methods:
A new method for the automatic identification of the dimensional features of vertebrae, DOI: 10.1016/j.cmpb.2015.04.003
Campbell, J. Q., & Petrella, A. J. (2015). …
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### Application [Required]
PasVulkan
### Processor / Processor Number [Required]
Don't matter here
### Graphic Card [Required]
Intel Arc (all)
### Rendering API [Required]
- [X] Vulkan
- [ ] Op…
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There's a bunch of things that we could reuse:
- [x] **Body**: has a _position_ in space, maybe a direction to _lookAt_ and also a few rotation/scale descriptors, as well as an 'up' vector
- [x] **M…
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Hi Sean,
I try to use the THREE.SpotLight and THREE.PointLight lighting effects on the mesh loaded by OBJVertexColorLoader. And can't see any lighting on the mesh. Then I modified the file "OBJVe…
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![image](https://cloud.githubusercontent.com/assets/619340/10515857/abf5258e-7355-11e5-8193-faa6af1f6fa6.png)
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```
Ogre 1.8 adds the ability to send updated normals along with vertex positions
during shape animation.
It would be great if the Blender exporter supported this feature, as the
usefulness of shap…
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```
Ogre 1.8 adds the ability to send updated normals along with vertex positions
during shape animation.
It would be great if the Blender exporter supported this feature, as the
usefulness of shap…