-
I'm developing a triple-match/match factory like game and usage of physics is very simple in it, couple objects on the screen colliding with each other.
When running the game on Android and profili…
-
Reminder for myself, what things we need to fix when/if refactoring the core.
1. Move state from memory to sqlite. Only keep in memory being fetched right now. So that we scale as number of threa…
-
**Is your feature request related to a problem?**
When we have multiple providers and OTLP gRPC exporters in our application, gRPC will create a lot of threads for each `grpc::Channel`, especially in…
owent updated
1 month ago
-
### Answers checklist.
- [X] I have read the documentation [ESP-IDF Programming Guide](https://docs.espressif.com/projects/esp-idf/en/latest/) and the issue is not addressed there.
- [X] I have updat…
-
**Describe the bug:**
Since this is a multi-threading related bug, there is a chance that IW is not the cause and that another mod may be the culprit. So far no other mod has appeared in the stack-tr…
-
### Godot version
v4.2.stable.official [46dc27791]
### System information
Godot v4.2.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated Radeon (TM) RX 480 Graphics (Advanced Micro Devices,…
-
### Is your feature request related to a problem? Please describe.
When adding an object to a 3D scene, scene generation speed depends on the size of the object generated. Large objects with hundreds…
-
### Description
-
### Description
I note the thread here from 2 years ago which is locked so I couldn't reply:
https://github.com/dotnet/maui/issues/2451
This is still an issue. If you attempt to use `MainThre…
-
### What happens?
I am using DuckDB in a web environment. This web service is single-processed, but there are multiple threads for writing operations inside. It has been running well for about three …