-
```
Enhancement: add network play (discuss desired features in comments to this
bug)
Enhancement: support in-game voice chat
```
Original issue reported on code.google.com by `richard...@gmail.com` …
-
```
Enhancement: add network play (discuss desired features in comments to this
bug)
Enhancement: support in-game voice chat
```
Original issue reported on code.google.com by `richard...@gmail.com` …
-
```
Enhancement: add network play (discuss desired features in comments to this
bug)
Enhancement: support in-game voice chat
```
Original issue reported on code.google.com by `richard...@gmail.com` …
-
```
Enhancement: add network play (discuss desired features in comments to this
bug)
Enhancement: support in-game voice chat
```
Original issue reported on code.google.com by `richard...@gmail.com` …
-
We need a lot of thought for how the whole of logic should work.
This is more of an open question that should lead both to discussion here and via new issues.
Here's some main components of game l…
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### Description
In Multiplayer Playmode the editor window that opens for a Virtual Player once popped up the reminder to set up Unity's cloud services (although nothing needed to be set up). After …
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If you launch two instances of Lethal Company with CullFactory installed. If one hosts the server and the other client joins, the client crashes immediately. The log is not helpful, it just lists the …
-
```
Enhancement: add network play (discuss desired features in comments to this
bug)
Enhancement: support in-game voice chat
```
Original issue reported on code.google.com by `richard...@gmail.com` …
-
```
Enhancement: add network play (discuss desired features in comments to this
bug)
Enhancement: support in-game voice chat
```
Original issue reported on code.google.com by `richard...@gmail.com` …
-
```
Enhancement: add network play (discuss desired features in comments to this
bug)
Enhancement: support in-game voice chat
```
Original issue reported on code.google.com by `richard...@gmail.com` …