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I've started sketching out requirements for a fast DAC to be used for ion shuttling/splitting. It's on the [Wiki](https://github.com/m-labs/sinara/wiki/Shuttler).
All comments welcome...
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@jad-hamza and I ran into the following issue today:
The following testcase yields a counter-example with an unsatisfiable precondition, which is catched by `--check-models` as an invalid model.
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romac updated
6 years ago
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> Rédigé avec @valentinlefevre
# Introduction
Comme nous l'avions annoncé lors de la réunion avec @christophe-lejeune le 04/06, nous allons présenter les différents scénarii possibles avec les maquet…
Slals updated
6 years ago
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To be changed for rev1.1
- Misc:
- [x] R57 must be 300R
- [x] Improve signal integrity for backplane LVDS lines (remove reference plane cut) (one cut between 2v5 and 12V0 seems unavoidable)
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This is the overview of our re-vamp of the existing Javascript(JS) course. At the moment it is in it's infancy so please feel free to leave suggestions in the comments such as:
- quality resources fo…
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I found a (minor?) bug in the ASP-based grounder. It is visible e.g. with problem `barman-sat11-strips/pfile06-021.pddl`. The groundings that result from action schema `clean-shaker(h1: hand, h2: hand…
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Perhaps this can be of use: https://github.com/jbellis/jamm
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Tested on commit 694eebb39ce174a2484365398f1e5bf83ac809ca crashes on input of the following under bmc checking. It does not crash when running check-files and the crash appears to be something to do …
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Pressing up does not respond immediately (intermittent). Issue goes away when isGrounded check is removed on line 74.
> // Vertical movement input checking if player physics body is grounded
> if …