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**Describe the bug**:
On Oculus quest 2. Whenever I play the game, When I'm starting to shoot it dash at the same time even if I changed the binding to two different places, the dash is connected…
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Title basically, If right grip isn't held, left stick moves UI, if right grip is held, left stick moves X/Y Axis but not Z axis.
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**Before doing anything else, please attach your latest log to this issue. It should be located at `Logs\_latest.log` in your Beat Saber installation's folder.** [_latest.log](https://github.com/nicoc…
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Hello,
having this great port on Oculus Quest 3 is working like a charm! Do you think it would be possible to create some addon, to make a FOV from older Quest 2 (95 degrees), to a new Quest 3 (110…
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### Is your feature request related to a problem? Please describe.
Probably due to the high cost of headsets, I observe that **the common business reality for VR app developers is to create applica…
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a PBR material using the MRTK Standard Shader with reflections enabled feels right in the Unity Editor (2019.4.4f)
looking throught the Oculus Quest headset however shows that the reflections are bei…
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# Overview
When using the new Steam Link app from the Meta Quest store, the recenter button that is normally on the Steam VR dashboard is no longer there. Instead, the user recenters by holding the r…
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### Environment
- Unity Version: 2022.3.1 or 2022.3.4
- Quest Pro (Runtime Version:57.0.0.261.669.517337457)
### Description
I'm experiencing an issue related to space boundaries on Oculus Quest…
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Hi,
I created a new window and the effect was right in UnityEditor. When packaged into AVP, the window turned gray and had no blur effect, including other UIs that were different from those displaye…
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## Describe the bug
When the user attempts to build a project and deploy it to the Oculus Quest using the Build And Run button in the Build Settings, the build will fail with errors similar to #100…