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It looks like ALE fixers work on a model of handing off to a tool to apply a bunch of modifications to the buffer in-place vs. offering available fixes you could selectively apply. If so, any interest…
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On the front page (or maybe somewhere else, we should have a place for the admins to enter comments. Brandon's pick of the week. Last week's winner and dump, etc..
We should also have a page for eve…
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Perhaps it would be good to give some advice on what region/zone to pick to place notebook in for:
https://github.com/GoogleCloudPlatform/mlops-on-gcp/tree/master/workshops/kfp-caip-sklearn
I had …
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Let's keep track of the process display issues in one place and try to device a comprehensive test
Relevant issues:
#987 partially fixed by 21cb413
#1067 fixed by 0ee7582
#1074 consequence…
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### Issue
When an entity is clipped and picked in the same animation frame, there is a null pointer in the pick render pass, due to a missing uniforms entry (in other words. The uniforms array has a …
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**Describe the bug**
I have a weather station which HA reports as:
"model": "C6082A",
"category": "wsdcg",
"product_id": "xpxdr5q6vc8aztq0",
"product_name": "Sm…
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### Tested versions
- Reproduces in v4.3.stable.official [77dcf97d8]
- Fixed in v4.4.dev.custom_build [621cadcf6] (confirmed fixed in this commit; prior commit still has issue)
### System infor…
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Currently, we have the `sme-loader` component, which fades the content in smoothly when it finished loading. When loading takes a long time, we will see 'no' content for a while, which might not be go…
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The configure process picks up the local `strtonum()` and `reallocarray()`. However, to use them you have to define `_OPENBSD_SOURCE`. Not sure how or where the best place to do that is. Unfortunatel…
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**Describe the bug**
- Remix does not pick up any of the lights from the original game, this is game breaking as the player flashlight can no longer be used in environments that are designed to be pi…