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This post might be a little too late since version v1.8 is almost out, but I am confident that everything discussed here will be covered in v1.9. Without other distractions, let's talk about all too…
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```
What steps will reproduce the problem?
1.Create a ParticleEmitter, set it to use a point mesh, set the material
parameter "PointSprite" to true and the additionalRenderState "PointSprite" to
tru…
-
```
What steps will reproduce the problem?
1.Create a ParticleEmitter, set it to use a point mesh, set the material
parameter "PointSprite" to true and the additionalRenderState "PointSprite" to
tru…
-
```
What steps will reproduce the problem?
1.Create a ParticleEmitter, set it to use a point mesh, set the material
parameter "PointSprite" to true and the additionalRenderState "PointSprite" to
tru…
-
```
What steps will reproduce the problem?
1.Create a ParticleEmitter, set it to use a point mesh, set the material
parameter "PointSprite" to true and the additionalRenderState "PointSprite" to
tru…
-
```
What steps will reproduce the problem?
1.Create a ParticleEmitter, set it to use a point mesh, set the material
parameter "PointSprite" to true and the additionalRenderState "PointSprite" to
tru…
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**Godot version:**
Godot_v3.2.3-rc3_win64
**OS/device including version:**
W10
**Issue description:**
I try to do a 3D voxel blocky game. Each grid of voxel is a rigidbody, each rigidbody is …
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There is a inconsistency in use of `flag_values` and `flag_meanings`:
(1) Actual use of `flag_values` and `flag_meanings` in connectivity list.
```
integer Mesh2_face_links(nMesh2_face, Three) ;
…
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Hello,
I've been looking into how the Alan Wake engine (the original game) handles terrain. In the extracted game folders, most level-related folders have several files associated with what I assume …
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I have ITK 5.4.0 installed on my MacOS computer. I am using a binary 'cow.vtk' mesh created by 3D Slicer
[cow.vtk.zip](https://github.com/user-attachments/files/16405146/cow.vtk.zip) as well as an AS…