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Since there have been a few issues popping up with the collision system flixel uses (see #1301, #1270, #1078), and seeing how the next version of Flixel will be 4.0.0, this seems like the perfect time…
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```
The game and the engine need to be cleanly separated, and a simple example
that uses the engine without all the heavyweight game stuff should be built.
```
Original issue reported on code.google…
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```
The game and the engine need to be cleanly separated, and a simple example
that uses the engine without all the heavyweight game stuff should be built.
```
Original issue reported on code.google…
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```
The game and the engine need to be cleanly separated, and a simple example
that uses the engine without all the heavyweight game stuff should be built.
```
Original issue reported on code.google…
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```
In the OpenRTB Mobile specification, the site and app objects define 3
publisher attributes: “pid” (pub ID on the exchange), “pub” (pub name),
and “pdomain” (the pub’s domain). This spec pushed…
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```
The game and the engine need to be cleanly separated, and a simple example
that uses the engine without all the heavyweight game stuff should be built.
```
Original issue reported on code.google…
-
```
The game and the engine need to be cleanly separated, and a simple example
that uses the engine without all the heavyweight game stuff should be built.
```
Original issue reported on code.google…
-
```
The game and the engine need to be cleanly separated, and a simple example
that uses the engine without all the heavyweight game stuff should be built.
```
Original issue reported on code.google…
-
```
The game and the engine need to be cleanly separated, and a simple example
that uses the engine without all the heavyweight game stuff should be built.
```
Original issue reported on code.google…
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Require players to ensure adequate wake turbulence separation between aircraft in the simulation.
- [ ] **Somehow store matrix of separation minima**
- [ ] **En-trail radar separation: "followin…