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It might be reasonable to cache shader objects and program objects in a weakmap.
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```
The water shader is not the greatest but looks ok from heigh altitudes.
However nearby the shader effect is not attractive. Some form of scaling of
the shader effect would be great so that water l…
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Flats will "bleed" into missing textures on upper/lower parts of a 2-sided linedef. GZDoom successfully replicates this behaviour in it's hardware renderer so there's no reason we can't do the same.
…
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Hi,
Do you know any way to be makin the voumetric fog with a cut out shader ?
Since you said it need to write to depth texture and standard cutout doesn't.
Thanks !
Baptiste
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It's time to revisit the shaders and see if we can reduce some GPU workload.
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### Expected Behaviour
spriv-val should not fail. Looks it's because the bug mentioned here https://github.com/EmbarkStudios/rust-gpu/pull/690#pullrequestreview-719958024 . I will try to make a…
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From forums question: https://forums.xboxlive.com/questions/121031/dxc-compiler-crash-on-invalid-compute-shader.html
Shader code is invalid - shouldn't compile successfully, but crashes DXC without…
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## Description
A Python Panda3D program compiled for Android dies when the phone is rotated. This seems to happen irrespective of any values specified in `android:configChanged` in `AndroidManifest.…