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**Describe the bug**
I'm suddenly getting 3 shader compile errors and one warning when building. This first started (or I first noticed it) when I was doing an android build, but happens on all pla…
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This is something which I think really gives the game an «unfinished» feeling, because the turret is rendered on the weapons screen at all time and it looks like a bug that it’s not textured.
Maybe…
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1. On importing stl mesh file I get negative volume for it. Can someone help me in figuring out why?
2. I have created triangular mesh for a cube of 5m side.
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from stl import mesh
the_…
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### What is the bug or the crash?
When .laz files exported from Agisoft Metashape (2.1) with confidence values and normals are opened in QGIS, QGIS drops these values when it builds the copc. Cloudco…
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The cylinder fitting with RANSAC method is very unstable. There are some ways to improve the performance of RANSAC:
1. add or compute the normal components to the point cloud data.
2. take the RANS…
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### Why is it worth to add this package?
The vulkan-wsi-layer package along with the sysvk vulkan driver allows for using the vulkan driver from the system with termux-x11. I haven't personally teste…
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hey,
First of all, I just wanted to say thanks so much for this project -- 2d character controllers (especially collision response) is something I've always been obsessed with, and it's nice to see o…
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The recent commits have started work on volume rendering, using the shader in bis_3dvolrenutils.js
While volume rendering can be done with WebGL1, the 3D textures of WebGL2 make this much more effi…
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@fjonath1 and I tested out your app and we are able to run openniSmoothDepth and see the depth output, but the point cloud is totally white. Also rgb is swapped as bgr.
openniSmoothNormals crashes c…
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### Godot version
v4.2.beta6.official [64150060f]
### System information
Godot v4.2.beta6 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3623) - A…
Go-Ba updated
1 month ago