-
```
Is it possible to calculate players efficiency based on current, used in
battle, tank?
for example:
players avg efficiency is about 900: on tiers 1-5 is very low, below 600, at
higher tiers is o…
-
```
standard over-tank marker settings are still interfering (in 2.5.3) with my
customised XVM configuration settings for the over-tank (roman) vehicle tier
markers, even when using the setting "use…
-
```
Is it possible to calculate players efficiency based on current, used in
battle, tank?
for example:
players avg efficiency is about 900: on tiers 1-5 is very low, below 600, at
higher tiers is o…
-
```
The W3MMD standard leaves much to be desired as it only seems to have one
field of "score" with which to store data. Perhaps it can store 10
propritary numbers with different info for each cust…
-
```
The W3MMD standard leaves much to be desired as it only seems to have one
field of "score" with which to store data. Perhaps it can store 10
propritary numbers with different info for each cust…
-
```
Clan icons are not shown despite they are present, win chance is over the team
table not above it.
After battle damage done by spoting and by you is not shown same goes for the
fired shots and h…
-
```
Is it possible to calculate players efficiency based on current, used in
battle, tank?
for example:
players avg efficiency is about 900: on tiers 1-5 is very low, below 600, at
higher tiers is o…
-
```
After upgrade XVM 3.1.1 -> XVM 3.1.2 and XVM-stat 1.0.1 -> XVM-stat 1.1.0,
script didn't get my data from database? Is it ok or not? Nevertheles - why is
that?
2012.11.29 20:56:51 XVM Stat v1.1…
-
```
standard over-tank marker settings are still interfering (in 2.5.3) with my
customised XVM configuration settings for the over-tank (roman) vehicle tier
markers, even when using the setting "use…
-
```
Clan icons are not shown despite they are present, win chance is over the team
table not above it.
After battle damage done by spoting and by you is not shown same goes for the
fired shots and h…