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One of the hardest parts of WebXR is how to tune for good performance.
It is hard for authors to gauge how much processing power is available to them so they end up optimizing their code for the devi…
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About [this part fo the documentation](https://learn.microsoft.com/en-us/microsoft-edge/web-platform/how-to-detect-win11#detecting-specific-windows-versions), here is my usage about Hololens detection…
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It is implied in the Example at the end of https://immersive-web.github.io/webxr/#animation-frames that "inline" animation frame loops should be suspended while there is an active immersive session:
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##### Description of the problem
This proposal is about how to select the correct controller with WebXR, which I have struggled with lately.
The current method of acquiring the controller grip a…
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I downloaded the Github code, unzip, and try to run any of the samples. It doesn't show "Enter VR". However when I run the code from the same browser directly from the github.io, it works. When I down…
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Only the UA really knows where layers are placed in 3D space.
The author (or JS framework) can guess where they are but this might be brittle.
What is the best way to provide input events? Should…
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Could be interesting to live code in VR or AR, cf https://docs.godotengine.org/en/stable/tutorials/xr/setting_up_xr.html
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OpenXR is pretty new, but there are basic bindings for it in rust already https://docs.rs/openxr. Eventually, supporting this would enable applications that use `gfx-hal` directly or libraries that us…
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PR #1079 seems to have removed the following export from `three.d.ts`
```
export * from "./renderers/webxr/WebXRManager.js";
```
Which causes missing `THREE.WebXRArrayCamera` and `THREE.WebXRManag…
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In this document (https://github.com/opengeospatial/GeoPoseWeb/blob/main/Discussion_for_Web_Site_Design.adoc) introducing issues on which to decide, the first item is the definition of sections and su…