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When stalling with spoilers extended, the glider rocks around like it's gone completely insane :D, probably we'll have to disable the stallflap, which is simply a dirty way, at least during spoiler de…
ghost updated
5 years ago
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We may consider an option to hide nearby overlapping data blocks when an aircraft is selected. After the aircraft is no longer selected, all data blocks should become visible again.
Per @erikquinn…
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Currently, the protocol contains a `heading` field, but it defines with the definition of `Track`. Which of both should go in the protocol, if any?
Heading: where the aircraft nose is actually poin…
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_From @erikquinn on December 15, 2016 21:46_
Depends on n8rzz/atc#212.
Since we will already have to be dealing with sending updated aircraft position information, some small measures can be taken…
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Not an urgent issue, but something that should probably be addressed sometime.
In particular, radomes are dirt cheap, when really they probably should be one of the most expensive parts on an aircraf…
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I'm wondering, would it be a useful feature when going through the Campaign Wizard to have somewhere to set "number of players" and "Aircraft Type", so that it prioritises those aircraft and creates m…
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I am a scientific user of measurements from an instrument which is easily influenced by other aircrafts if they pass near the HALO flight track. Hence, I want to screen HALO flights for approaches of …
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Including already rearmed but landed planes
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Per discussion in #16, OCA aircraft must engage adjacent enemy aircraft if there are no enemy aircraft in their own hex. If there are two adjacent opposing OCA missions, obviously they engage each oth…
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As per mentionned in https://github.com/kusterjs/CCAMS-server/issues/26 we also have internal and external codes. However, our internal codes are used if the aircraft remains within our FIR/ACC, as op…