-
**Is your feature request related to a problem? Please describe.**
As a player of a first person shooter game, when playing WebXR immersive mode, I would like to see hand meshes representing my pla…
-
Forum issue: https://forum.babylonjs.com/t/is-the-hp-shape-createheightfield-function-usable/44191
-
The application now appears to work correctly with SpectorJS (#5941), however when the application is run with SpectorJS WebGL errors appear in the console:
![image](https://user-images.githubusercon…
kazcw updated
6 months ago
-
When exporting node geometry to glTF, the resulting mesh has inconsistent winding order between meshes. The original node geometry in the PG looks like this:
![image](https://github.com/BabylonJS/B…
-
```
import React, { useEffect } from 'react';
import * as PIXI from 'pixi.js';
import * as BABYLON from "@babylonjs/core";
import { Engine, Scene } from 'react-babylonjs';
const BabylonPixiRe…
-
### Description
I would like to have a version for Babylon.js
### Suggested solution
I'm currently learning Babylon.js and have noticed some differences in terms of mesh events between Three.js and…
-
# Input Performance and Stability Improvements
This issue contains all of the tasks for the current User Device Input Path Milestone. This will be updated with any new information as it arises.
- [X]…
-
I was excited to explore microStudio's use of Babylon.js to import some complex meshes stored on my desktop but learned it is very complicated (at least for novices like myself). I was hoping to just …
-
### Description
Fading multiple objects in a scene is hard. You have to clone materials and set the opacity or alpha value. If only there was a simple solution like:
```javascript
const mesh = …
-
**Describe the bug**
BabylonNative.h is missing in @babylonjs/react-native v1.7.7 and 1.7.8.
Due to this issue, when building an iOS app, a build error occurs saying that BabylonNative.h cannot be f…