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Implement a richer API for arrays -- both `Array` (containing `Variant`) and `TypedArray` (containing concrete types).
Inspiration can be found in [`gdnative::core_types::PoolArray`](https://godot-…
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When I use [Node::get_node](https://docs.rs/gdnative/0.11.1/gdnative/api/struct.Node.html#method.get_node) to retrieve a Node that does not exist, according to the [documentation](https://docs.rs/gdna…
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**Godot version:**
Master (4b6e7b5)
**OS/device including version:**
macOS, Xcode 9.4.1 (Travis)
**Issue description:**
The following warnings are raised by Xcode's `libtool` when linking an …
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~~I will wait until quickjs is more stable at least the debugger is implemented.~~
### Export godot symbols to script
- [x] Refactor the `ECMAScriptGCHandler` to improve the binding process
- [x]…
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I'm currently on the Plugin Compile section https://docs.godotengine.org/en/3.2/tutorials/plugins/gdnative/gdnative-cpp-example.html#compiling-the-plugin
Here's the build log:
> E:\GODOT\Godot 3…
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With Godot 3.2 becoming stable, and breaking changes happening in the engine, we would like to be able to support multiple versions of Godot in the future. To accomplish this, each stable Godot releas…
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Hi, I have stuck on this page https://godot-rust.github.io/book/gdnative/bind/calling-gdscript.html for a long time.
I was trying to export functions from rust to gdscript.
I followed the instru…
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### Godot version
4.0.dev 7594150f6539681660045c41eb2023c7607cd639
### System information
Any
### Issue description
Normally this is a mistake in the bindings but I can't find it.
In the gener…
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Godot: 3.5.1
godot-cpp: 316b91c5f5d89d82ae935513c28df78f9e238e8b
I'm trying to port following snippet from GDScript to GDNative:
```gdscript
if OS.get_name() in ["HTML5"]:
var engine = Jav…
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If my understanding is correct, the current implementation of `memnew_arr_template` and `memdelete_arr` could lead to heap corruption.
https://github.com/godotengine/godot-cpp/blob/be7ed4c775243b85…