-
**Desktop:**
RX Vega 64 (AMD)
**Config File:**
[Do Not Modify]
Busy=0
[Variables]
SortieInterval=1000
MaxRandomWaitS=3000
MinRandomWaitS=3000
MinRandomWait=0
MaxRandomWait=0
WINID=ahk_cla…
-
Looks like there's disambiguation between types of airports:
- https://taginfo.openstreetmap.org/keys/aerodrome%3Atype#values
**Common values include:**
_We probably shouldn't include all the…
-
♻️
-
**_juanjo_ opened the ticket and wrote:**
> (r27616)
> Helicopters are serviced each time they take off from an helipad/heliport, but do not autorenew or autoreplace on helipads.
> Old helicopters …
-
**_ddm_ opened the ticket and wrote:**
> When replacing a helidepot or helistation with a heliport, if a helicopter has an order to go to the helidepot/helistation hangar immediately after landing at…
-
In [optd_por_public.csv](https://github.com/opentraveldata/opentraveldata/blob/master/opentraveldata/optd_por_public.csv), this line
`NBP^^^N^0^^New York NY US Battery Pk City^New York NY US Battery …
-
Have gone through and extracted the Stage/Substage ID's from the game, to add to nemesis2000's FOV mod. The FOV multiplier should work and be comparable to the HD Collection, but was only tested at 16…
-
**_PaulC_ opened the ticket and wrote:**
> Not sure if this is a bug, but it's possible to stop helicopters in mid air as they are descending on a heliport (though not while they are ascending). Also…
-
![untitled](https://user-images.githubusercontent.com/44253522/47133847-3b17bf80-d2f6-11e8-8c4f-ba06ea39342b.jpg)
Occasionally, the script would hang at this point because it would click on the hel…
-
Terrain Scene: see walking over the heliport