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### Godot version
4.1.1.stable.official
### System information
Windows 10, Vulkan forward +
### Issue description
Under certain conditions, it's possible for the normal map to effectively invert …
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From an email exchange with Marc Fehling:
> 2.) NormalToMeshProjectionManifold
>
> objects with SALOME primitives
> I want to use the NormalToMeshProjectionManifold class on my 3D CAD volumetric ob…
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### Godot version
4.1.3
### System information
Windows 11 - Godot 4.1.3 - Forward+
### Issue description
I was experimenting with using Blender's bendy bones for animation by copying the transfor…
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```
Ogre 1.8 adds the ability to send updated normals along with vertex positions
during shape animation.
It would be great if the Blender exporter supported this feature, as the
usefulness of shap…
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```
Ogre 1.8 adds the ability to send updated normals along with vertex positions
during shape animation.
It would be great if the Blender exporter supported this feature, as the
usefulness of shap…
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There was a lot of discussion here: https://github.com/dartsim/dart/pull/608/files#r52828569 about how to design the `VisualAddon/ShapeNode` to support stuff like vertex colors, texturing, etc. for th…
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Hi
Im been testing boolean operations, to see if i can use this lib for my next project.
I set up my test to avoid coplanar faces between the base mesh and the tool mesh, but i still ran into is…
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Consider the `Color` component as applied to a `Mesh3D` archetype. Does the `Color` specify the color of faces, edges, or vertices?
To support this, we could introduced _tagged_ components, allowin…
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As reported in http://thread.gmane.org/gmane.comp.python.fipy/2469, some 3D meshes are not exported cleanly via Vtk.
- Gmsh can't read them (who knew Gmsh could read them in the first place?). At leas…
guyer updated
4 years ago
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I am wondering if it is possible to make dataloader return the actual mesh I created instead of the image?