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### Description
Feature Request. I wish to be able to activate Oculus Rift Controller in VR mode... It will be great if we can make the Oculus Rift controller (or a hand) appears in VR mode and sho…
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Hello
Oculus Touch conrtollers doesn't work with a-painter
I use Chromium. Rift (goggles) works fine but controllers doesn't work.
Vive+vive controllers also works fine.
I've checked the example h…
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How i can use Oculus Rift and HTC Vive Support in videojs-vr?
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When using the Oculus driver this works as expected
if(ViveInput.GetPressDown(viveRole, shootButton)) {
Debug.Log("Bang");
} else if(ViveInput.GetPressUp(viveRole, shoot…
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I got error
LINE 59, FUNC sibr::OpenXRRdrMode::OpenXRRdrMode
Failed to connect to OpenXR
After the Meta Quest Link was updated.
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### Describe the Bug
Added Flywheel and Create to a personal modpack and noticed that the default chests were pitch black. I tested with and without shaders. I even removed all texture packs to see i…
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When trying to run the example code on an oculus quest using the oculus browser, the raycaster doesn't allow you to press buttons on the keyboard. Removing the 'cursor' component fixes the problem at …
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### Describe the Bug
The bug crashes the game while trying to render the Nixie Tube couple.
### Reproduction Steps
1. Create a new World (World Type = Debug World)
2. Move to the location where th…
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Hey guys, hoping this git is still alive. I ran into an issue after some experimenting in unity. Putting the default Monitor Board in my scene ended up working fine until something in my scene switche…
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Trying to revive/use Oculus Dk1, Display and tracking work fine. However, on any map in the game, pressing an key for movement causes the screen to go black and the sound to slow until movement is fin…