-
Continuing from https://github.com/pre-srfi/static-scheme/issues/1#issuecomment-722949144
@mnieper wrote:
> > One benefit of our choice to go with full static typing, i.e. all type errors being …
-
Does Growth respect and understand Image Sequence? Will it update frame by frame, like if I use a clip or movie or image sequences of procedural texture generated using Sverchok and then applying it t…
-
**Describe the bug**
primvars:sss_setname works with the procedural and kick, but not with the render delegate and husk
.
**Used Software Versions**
- Arnold: 7.2.1.0
- USD: 22.11
-
Perhaps using something like https://github.com/ttezel/twit/blob/master/examples/bot.js as an example?
-
Need some inputs , I encountered an issue even after i have set the. storage_layout='plain' , my understanding is that when set to plain it should not to use SBQ or to set the bit_per_dimension=2 …
-
If I run the following program (`test.v`)
```
module test #(
parameter n = 5
)
(
input clk_i,
input [n:0] x,
input [n:0] y,
output [n:0] z);
generate
genvar i;
for …
-
Look into procedurally generating game maps, it would be good if instead of blocks it actually built a game-like maze or something.
-
As a player, I want a a starting hub that leads to a procedurally generated world.
-
Add Unity's official [Animation Rigging package](https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.0/manual/index.html)
[Unity IK animation tips 1](https://medium.com/nerd-for-tech/tip-o…
-
```
A useful method to perform algorithms that use noise would be to set up the
noise data as an enumeration, much like Enumerable.Range(int start, int
count). The proposed method would be Enumerable.…