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No artigo "[Time Series Prediction - A short introduction for pragmatists](https://www.liip.ch/en/blog/time-series-prediction-a-short-comparison-of-best-practices)", é discutida em uma seção a previsã…
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Day 1
- Expand pure python review
- For loops
Day 2
- Include more explicit day 1 review especially of numpy arrays
- Ditch ODEs
- Pick up slack cut from day 1
Overall
- Remember to i…
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Tested on TFS 1.4
### Steps to reproduce
You will need:
- 2 players
- mailbox within 1 SQM from depot [as it's in Kazordoon on 13+], so player can stand next to depot and mailbox in same time
!…
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### Operating System
Windows 11
### OpenRCT2 build
0.4.1-27
### Describe the issue
By placing a ride exit next to the park boundary you can trap guess outside of the park but they are still count…
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### Description
Suggested by @kjun9 in #889 - the remaining demo scripts at `demos/node-classification/hinsage` could be replaced with Jupyter notebooks.
These still have the problem of YELP dataset…
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```
- monsters shouldn't walk diagonally when flee
- double melee attack
- monster that is immune from the given element(fire, poison, energy) won't
enter into for example fire filed until a player b…
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I'm trying to spawn a group of walkers with edited skeletons without using UnrealEditor. I'd love to be able to use the spawn_npc.py example file in the PythonAPI, but since the script uses the Walker…
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**Description:**
Camping around lured Pokéstops means the bot is standing still. Instead, the bot should walk in a very small circle to keep breeding out those eggs.
**Version:**
0.5.1
**Operating S…
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When enemy locks onto base, allow them to move around (all directions) within their affective firing range.
Enemy should not stop moving to shoot base.
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**Put in comments every met issue from open world including:**
**- Wrong paths of creatures.**
**- Wrong pulls (where creatures should be linked with themselves).**
**- Missing AI/spells of creat…