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Hello,
VR starts fine in 10.8.1 now, but the resolution is bad, with lots of aliasing etc....
Just overwriting the files with 10.8.0 build 1836 and it's perfect again, with the same openvr dll (op…
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The following code:
```rust
trait Foo {
fn dummy(&self) {}
}
impl Foo for bool {}
mod bar {
use super::Foo;
fn contains_error() {
let a = missing_method();
a.…
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### Is your feature request related to a problem? Please describe.
The customer has sent a request for a refund, the supplier needs photo/video confirmation that the product is indeed defective or br…
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- https://github.com/google/dfiq
- https://dfiq.org/ are the questions task? or a question can generate one more tasks?
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https://github.com/mpv-player/mpv/wiki/User-Scripts#user-shaders
There are 3 new shaders, how about adding a comparison between Anime4K and the new ones?
[FidelityFX CAS](https://gist.github.com/a…
Obegg updated
2 years ago
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can't tell the difference which means its probably not working, is there a tag or something?
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Thanks for your a lot contribution and hard work.
Why is the loss of Diffusion model calculated between “RANDOM noise” and “model predicted noise”?
Not between “Actual added noise” and “model predi…
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Hi authors,
thank you for this great work! I was wondering if this method could easily be adapted to large latent diffusion models like stable diffusion and on diverse datasets like imagenet and lai…
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Game crashes on full screen launch if game creation resolution is not supported by the graphics adapter.
There are 2 ways this crash can happen:
* user sets an unsupported resolution in the Option…
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@xinntao Hi, thanks for your nice code.
I have one question. In train.py, when you calculate the psnr, I find the code (line 142-148) below:
`crop_size = opt['scale']
gt_img = gt_img / 255.
…