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@fjonath1 and I tested out your app and we are able to run openniSmoothDepth and see the depth output, but the point cloud is totally white. Also rgb is swapped as bgr.
openniSmoothNormals crashes c…
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Hello,
Is it possible to generate a good mesh when then input volume is not equilateral and padding is not used?
Let me expand;
- I am trying to make a mesh from a segmentation volume of size […
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### Describe the project you are working on
A demo project showcasing Godot's capability for high-fidelity visuals
### Describe the problem or limitation you are having in your project
Godot 4.0 in…
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I'm trying to create a new frontend for `cesium-native`, piecing together how an implementer might use `cesium-native` on a new platform. In doing so, I've made it to the point where I am definitely a…
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Upon testing and creating level. I found a bug where copying and pasting the same asset removes added maps such normals and surface.
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Port metal shaders from opensubdiv? Unknown amount of work
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Hi,
I am currently working with the Virtual KITTI dataset and noticed an issue with accessing the normals data. Unfortunately, the link provided for the dataset appears to be broken, and despite yo…
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Hi, I have tried to add slope errors to CRLs, and assumed every surface had the same slope error. The slope error is added according to mirrors (see the following codes). In order to know whether it w…
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**Describe the bug**
I'm suddenly getting 3 shader compile errors and one warning when building. This first started (or I first noticed it) when I was doing an android build, but happens on all pla…