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Uploading a map via the universal importer from a Dungeondraft file gets me both the light effects and the walls but not the actual image. That one I have to upload and link seperately via the image b…
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Following on from https://github.com/unee-t/frontend/issues/511 & [this tweet](https://twitter.com/jagthedrummer/status/1037812206602252291) I think we need an Account construct, just like Github has …
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One of the biggest issues I've had with Neos's controls has been when turning since the active-hand hand gets tank controls (left/right = turn, forward/back = movement). In all other systems, the acti…
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Maybe could monitor the connection ID, then:
string connectionId = Context.ConnectionId;
var username = string.Format("{0}|(connection:{1})", Context.User.Identity.Name, connectionId);
I do not know…
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is there a way to show the complete filenames?
I have a few version like Euro, JAP, USA but in Emulationstation it only shows the game name not the filename. Which is confusing to me because then i w…
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Marty - could add splines to kelp as well
Rene -you got the cieling hight right?
David - nuke the crosshair
Cesar - might need a subtitle on the title.
Morgan - could you use the pen tool to draw …
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Hello!
I'd like to keep this issue to gather information about "satellite" projects enhancing the experience with typesafe-actions.
I'll start with my library, others will come as people will re…
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For every message `ocpp.ChargePoint` receives `ocpp.messages.unpack()` is called. See https://github.com/mobilityhouse/ocpp/blob/master/ocpp/charge_point.py#L135-L140
If unpacking fails `ChargePoin…
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**Summary**
Double initialization of storage variables can be either a programmer's mistake or just a waste of gas.
**Context**
https://github.com/tact-lang/tact/issues/713
The analysis sh…
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I have previously used the dotenv ruby gem for loading credentials from the .env file. It works swimmingly and I highly recommend it. Regardless of what we use, we should absolutely not store credenti…