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The new fetch API is just a copy of `bs-fetch` with a bit of re-arranging to separate out the inner modules (this aids tree shaking).
There are far better ways to do most of this in ReScript now; t…
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Webpack 5 has some new magic comments allowing better tree-shaking.
https://webpack.js.org/api/module-methods/#magic-comments
Currently, if a comment in the form `/* webpackExports: ["namedExport"…
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I know using DDC seems to be a big idea behind Polymerize, but, for production uses (I probably shouldn't be using this for product stuff yet anyway though...), dart2js's tree shaking is great, it's m…
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Dear all,
We have completed an Angular2 project with the AoT and rollup tree-shaking. Now we would like to integrate this app into AEM, but we haven't found any example anywhere.
Do you guys ha…
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hi, thanks for your excellent work!
I am trying to play it with vue and make use of tree-shakable feature with es6 modules. do you plan to refactor it (as well as bump the d3 dependency to latest ver…
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### Bug description
```ts
import { Rule, Scope } from 'eslint'; // `Rule` and `Scope` are both ts namespace
import Variable = Scope.Variable;
import CodePathSegment = Rule.CodePathSegment;
…
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The use of CommonJS was initially intended for backend development back in the 2009/2010 when initially introduced, but when used on the frontend it prevents proper tree shaking within applications, a…
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Vue 3.0 is in the Release Candidate stage, and we should switch to it. Here's why:
1. Faster compiler: Better development experience for new features. It checks for capitalization instead of going …
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The README says:
> Note: TSDX will also transform destructured imports. For example, import { kebabCase } from 'lodash' would have also been transformed to `import o from "lodash-es/kebabCase".
…
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Another hotfix build with mainly survival fixes.
Hotfixes:
#5463 Ship shake when hitting water on low FPS.
#5445 Ship cannot jump in lightcruise with low FPS
#5491 Player stuck in a wreck on sur…