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After playing for about 10-20 minutes, I noticed the gameplay was becoming erratic, starting to freeze every few seconds. I checked the system monitor, and there it was- almost all of my 4GB of memory…
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Okay this is a feature enhancement you might say. It is not ready yet but I put it in its own separate thing here and will do so on mantis to so we wont be confused with this and other bugs.
When I …
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Distinguish between untouched voxels (`bit_svo::TreeBody::Empty`) and voxels that have been examined and contain nothing (e.g. `terrain::Voxel::Empty`).
bfops updated
9 years ago
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I have a custom mesh I want to load, it's a "voxel landscape" which is necessarily concave.
Any hints on how I can create a cannon.js concave mesh?
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Edit: Skip to summary: https://github.com/minetest/minetest/issues/2665#issuecomment-100410934
I can't run a server properly due to this bug... the memory gets out of control and crashes minetest ver…
ghost updated
9 years ago
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change terrain gen from a 2d heightmap to a 3d heightmap, and then create a mesh using something like isosurface extraction (create polygons only for chunks that cross a +/- boundary in the perlin noi…
bfops updated
9 years ago
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I propose:
- all "qer" textures (the textures for the map editor) doesn't need to be distributed I propose to create a "qer" folder outside of the texture folders where all the "qer" textures go, so w…
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When a generator generates terrain at Y=255, various things break at runtime, hitting assertions and sometimes even crashes.
We should try running the server with a flat height generator set to 255 a…
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Howdy,
So I just re-discovered Terasology, found it once earlier this year but something about it wasn't working well at the time, or at least it wasn't easily accessible to someone new. That though …
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Ruins blocks (floors, walls and ceilings) have many textures each to be used in a set pattern. Is having a different block for each texture a better approach than using connected textures?
Relates to…